Banding effect on graphics

Blitz3D Forums/Blitz3D Beginners Area/Banding effect on graphics

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SSwift is right. You'll get the 'banding' effect in 16-bit colour.

Even if you specify a colour depth, if you're running in windowed mode on a 16-bit desktop, then your game window will also be 16-bit.

Likewise, don't assume that if you don't specify a colour depth, then your program will magically 'know' which one you wanted. Always specify colour depth, always run your desktop in 32-bit colour, and you're sorted.