Vector math problem

BlitzMax Forums/BlitzMax Programming/Vector math problem

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

How about instead of just keeping track of the total speed, keep track of the actual propulsion speed 'generated' by the the tank itself?

In real life a car can also go faster downhill than it can on a flat surface... When going down hill, you will hit your normal 'maximum' speed and still be able to accelerate more.