Drek:
Are you running in a 16 bit color mode when running full screen?
If your desktop is 24bit, then windowed 3D will run at 24bit.
16 bit can be dithered to reduce banding, I think the command is "Dither True", but it should be on by default.
I have not seen any banding effects in Blitz other than those caused by 16 bit color. 16bit color just doesn't have enough colors to represent most smooth gradients smoothly.
Heck, even 24bit color has its limitations. I can see banding there too sometimes, but I can see that in photoshop as well, so it's not a problem with Blitz.
Are you running in a 16 bit color mode when running full screen?
If your desktop is 24bit, then windowed 3D will run at 24bit.
16 bit can be dithered to reduce banding, I think the command is "Dither True", but it should be on by default.
I have not seen any banding effects in Blitz other than those caused by 16 bit color. 16bit color just doesn't have enough colors to represent most smooth gradients smoothly.
Heck, even 24bit color has its limitations. I can see banding there too sometimes, but I can see that in photoshop as well, so it's not a problem with Blitz.