V0.05 includes a "car" demo, next job to get rid of any C code I plan to move the collision into each max application
Its long over due and will mean that instead of having global values for contacts, you could have different surfaces behaving differently, your car could handle differently on ice or dirt in the same environment for example, while other objects still retain their normal behavior
Its long over due and will mean that instead of having global values for contacts, you could have different surfaces behaving differently, your car could handle differently on ice or dirt in the same environment for example, while other objects still retain their normal behavior