Jedive ODE Wrapper (part 2)

Blitz3D Forums/Blitz3D Userlibs/Jedive ODE Wrapper (part 2)

Time for another quick update :)

The TriMesh function is still in good working order, I'm getting very close now with the rotation issues too. Something still seems wrong with the Quat<>Euler rotation equations at the moment, they seem to be converting pitch, yaw and roll incorrectly. The previous versions worked around this problem but that's what broke the TriMesh, so I must tread carefully. I'll move on to the cylinder issues once the rotation is corrected properly. If it takes a while to fix the rotation, it might be worth leaving the cylinders until V1.04 so that you can all tinker with the TriMesh stuff in the mean time.

Anyway, back to the grindstone... :)