Well at the moment it has become a DungeonMaster type affair but really it is generic in that it can be tailored to just about any FPS type of game.
In the editor I can place objects like doors/pits/moving walls/locks/pressure plates/secret buttons and stuff like water/lava/acid pools. I can also set the players start point in the level.
The editor then saves that level and when you load the level into the game engine everything works automatically.
Still a fair few things to do but I think the only stumbling block will be the need at some stage to populate the place with monsters since I can't draw in 2D let alone 3D ^^
Never mind, it will keep me off the streets until then =)
In the editor I can place objects like doors/pits/moving walls/locks/pressure plates/secret buttons and stuff like water/lava/acid pools. I can also set the players start point in the level.
The editor then saves that level and when you load the level into the game engine everything works automatically.
Still a fair few things to do but I think the only stumbling block will be the need at some stage to populate the place with monsters since I can't draw in 2D let alone 3D ^^
Never mind, it will keep me off the streets until then =)