I guess I ought to send you a scene that illustrates the rotation problem. It's the same old problem we allways had, going back to the little robot with his gun facing the wrong way, and the level built of tiles, where any rotated ones were loaded rotated 90 degrees in the wrong direction.
real pain, as you have to juggle 2 copies of every scene and spend a lot of time resetting stuff before export.
real pain, as you have to juggle 2 copies of every scene and spend a lot of time resetting stuff before export.