Just send you one amon,
thought I'd cut and paste the code here for anyone interested in trinity.(Which is going to be a seperate product from the game. Though the game is likely to be finished before hand.)
thought I'd cut and paste the code here for anyone interested in trinity.(Which is going to be a seperate product from the game. Though the game is likely to be finished before hand.)
MainEng:TEngine = New TEngine MainEng.FindMode( 640,480,32,T_Window ) MyCam:TCamera = New TCamera Visuals:TBatch = new TBatch 'Spawn high speed batch visualizer. Car:TEntity = TFileIO.LoadEntity( "MyCar.b3d") Car.UsePipeline( New TVertexArrays ) Visuals.AddEntity( Car ) 'can add more than one. Cam.y = 15 Cam.Z = 20 Cam.WatchEntity( Car ) 'Automatically tracks car Visuals.Camera = Cam Visuals.Sync() ' Repeat MainEng.Cls( T_Color | T_Z ) Car.Turn(0,2,0) Visuals.Render() MainEng.Flip() Forever