Small update
I saw the info on Frank's thread about 3d GUI again (and the screenshot appeared this time) and realised that its possible with this;
1)Create a cylinder, and add it as an unmovable gadget to the desktop at the size of the desktop. (scale to fit ;) )
CameraRange the UI_camera so that the back half of the cylinder gets cropped.
EntityAlpha the cylinder to .5
and EntityTexture the cylinder to UI_desktop\texture;
EntityTexture Cylinder,UI_Desktop\texture
Now, any drawing you do to the desktop gadget will be curved in 3D ^.^
I've decided to make this Open Source, but i'm at work at the mo so i cant share the source out!!!
[edit]
oh and HideEntity ui_Desktop\mesh is needed else youl get it all twice...
I saw the info on Frank's thread about 3d GUI again (and the screenshot appeared this time) and realised that its possible with this;
1)Create a cylinder, and add it as an unmovable gadget to the desktop at the size of the desktop. (scale to fit ;) )
CameraRange the UI_camera so that the back half of the cylinder gets cropped.
EntityAlpha the cylinder to .5
and EntityTexture the cylinder to UI_desktop\texture;
EntityTexture Cylinder,UI_Desktop\texture
Now, any drawing you do to the desktop gadget will be curved in 3D ^.^
I've decided to make this Open Source, but i'm at work at the mo so i cant share the source out!!!
[edit]
oh and HideEntity ui_Desktop\mesh is needed else youl get it all twice...