There isn't much point in using CameraPick and then try to delay it.
I would probably only use CameraPick or LinePick in a scenario like a laser type weapon (in other words, instantaneous).
For anything slower, you might as well do what big10p suggested and just fire a pivot (or actual mesh entity) with a collison sphere.
I would probably only use CameraPick or LinePick in a scenario like a laser type weapon (in other words, instantaneous).
For anything slower, you might as well do what big10p suggested and just fire a pivot (or actual mesh entity) with a collison sphere.