Early blitzmax Trinity footage

Miscellaneous Forums/Blitz Showcase/Early blitzmax Trinity footage

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It does have specular maps but were using multipass instead of shaders to do it so it has the best compatibility for people without the latest hardware. a specular map just has the same base name as its parent texture with a _S or _S2 name tag to determine which UV channel your using. The engine checks the media automaticly and creates the specular effect if there is a map avaliable.

When we started the project we wondered what kind of game we could do that might not take a LONG time, but still challenge us enough to keep us motivated. We both grew up with Amigas and loved the old Bitmap Bros games and ended up picking speedball as inspiration for our own game, Also because there really arent that many independent sports games out there, if its good enough, it might do quite well.

We have a lot of great new gameplay ideas. Not sure how many will survive to the final product, a lot depends on how quickly the technology comes together and whether the ideas prove to be fun once we get to try them out in the game.