My first collisions experiment:
Graphics 640,480,0 Type TPlayer Field X:Int Field Y:Int Field img:TImage Method CheckInput() X = MouseX() Y = MouseY() End Method Method Draw() DrawImage(img,X,Y) End Method Function Create:TPlayer(X,Y,ImageFile$) Local p:TPlayer = New TPlayer p.X = X p.Y = Y p.img = LoadImage(ImageFile$,0) Return p End Function End Type Type TBlock Field X Field Y Field Img:TImage Function create:TBlock() Local b:TBlock = New TBlock b.X = Rand(0,800) b.Y = Rand(0,600) b.Img = LoadImage("ball.png") Return b End Function End Type Global p1:TPlayer = TPlayer.Create(100,100,"test.png") Global block:TImage = LoadImage("ball.png",0) Global blockArray:TBlock[50] For Local i = 0 To 49 blockArray[i] = TBlock.Create() Next While Not KeyDown(KEY_ESCAPE) p1.CheckInput() p1.Draw() 'DrawImage(Block,200,200) For Local c = 0 To 49 DrawImage(blockArray[c].img, blockArray[c].X, blockArray[c].Y) If ImagesCollide(p1.img, p1.X, p1.Y, 0, blockArray[c].img, blockArray[c].X,blockArray[c].Y,0) Then DrawImage(Block, 0,0) Next Flip Cls Wend End