big10p:
"An object at (10,0,0) has 5 digits (after the decimal point) accuracy available when placing/moving it on the X axis, whereas an object at (10000,0,0) only has 2 digits. Therefore, the smallest amount the object at (10000,0,0) can be moved on the X axis is .01 - a not insignificant amount when placing/moving objects.
"
Shifty Geezer:
"Therefore a millimetre would be accurate in a kilometre"
- I think you guys have hit it on the head.
As I said, this is not about (in practical terms) what Blitz can or cannot do, but more about desribing to non-technical people the accuracy of any 3D engine written in Blitz.
And I think "one millimetre accuracy over a kilometre" would pretty much describe it.
- I'd be impressed anyway!
Thanks for all your thoughts.
"An object at (10,0,0) has 5 digits (after the decimal point) accuracy available when placing/moving it on the X axis, whereas an object at (10000,0,0) only has 2 digits. Therefore, the smallest amount the object at (10000,0,0) can be moved on the X axis is .01 - a not insignificant amount when placing/moving objects.
"
Shifty Geezer:
"Therefore a millimetre would be accurate in a kilometre"
- I think you guys have hit it on the head.
As I said, this is not about (in practical terms) what Blitz can or cannot do, but more about desribing to non-technical people the accuracy of any 3D engine written in Blitz.
And I think "one millimetre accuracy over a kilometre" would pretty much describe it.
- I'd be impressed anyway!
Thanks for all your thoughts.