After reading several articles on progressive musical techniques in game, more specifically adaptive music, I started looking into whether this would be feasable to try to attempt in my game.
I make all of my music in a tracker program (.it, if it matters). Seeing as the way these files are structured, with patterns and samples. One would think you might be able to use some external commands to set the music to a specific pattern sequence in the module.
This way I could jump between music styles depending on where I am in the game.
Seeing as I don't see any of these commands on BlitzBasic's command list, is there a dll file that would allow me to have more complete control over my modules?
I really like the idea of adaptive music and I don't want to abandon the idea unless I know it is completely unfeasable.
I make all of my music in a tracker program (.it, if it matters). Seeing as the way these files are structured, with patterns and samples. One would think you might be able to use some external commands to set the music to a specific pattern sequence in the module.
This way I could jump between music styles depending on where I am in the game.
Seeing as I don't see any of these commands on BlitzBasic's command list, is there a dll file that would allow me to have more complete control over my modules?
I really like the idea of adaptive music and I don't want to abandon the idea unless I know it is completely unfeasable.