I'll be checking out animation soon I hope.
As for mesh loading, you could try Terrabits B3D loader from his level demo.
I've been messing with mesh stuff a lot the last few days, and was thinking about mesh formats to support, and I ended up wodner why there isn't some kind of GL specific mesh format out there.
Currently I'm just passing data from Lightwave to a text file and loading that in for testing e.t.c.
B3D might be useful as it can store user defined chunks, handy for the extra stuff GL supports, like blending modes e.t.c
Evak what's the problem with Antonys loader?
Tom
As for mesh loading, you could try Terrabits B3D loader from his level demo.
I've been messing with mesh stuff a lot the last few days, and was thinking about mesh formats to support, and I ended up wodner why there isn't some kind of GL specific mesh format out there.
Currently I'm just passing data from Lightwave to a text file and loading that in for testing e.t.c.
B3D might be useful as it can store user defined chunks, handy for the extra stuff GL supports, like blending modes e.t.c
Evak what's the problem with Antonys loader?
Tom