Jedive ODE Wrapper

Blitz3D Forums/Blitz3D Userlibs/Jedive ODE Wrapper

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

No problem, I'll add a dCreateBlowJob() function too eh? Hehe :)

The standard ODE dimension system sucks when compared to entities IMO.

Here are the standard ODE functions compared to Blitz entity scales:
dCreateSphere(Space,MeshWidth()*0.5) <<< Half
dCreateBox(Space,MeshWidth()*1,MeshHeight()*1,MeshDepth()*1) <<< Same
dCreateCCylinder(Space,MeshWidth()*0.5,(MeshHeight()*1)-MeshWidth()*1) <<< Wtf!

I've changed the CCylinder function to this:
dCreateCCylinder(Space,MeshWidth()*0.5,MeshHeight()*0.5)

If it were up to me I'd change them ALL to...
MeshWidth()*1,MeshHeight()*1,MeshDepth()*1
...the same scale as Blitz entities (and dCreateBox).