heres some code
; 'Combo' example Graphics 800, 600, 32, 1 ; Keys (ASCII CODES) Const ML = 31 ; move left Const MR = 30 ; move right Const JU = 28 ; jump Const DU = 29 ; duck Const K = 97 ; kick Const P = 115 ; punch Const D = 100 ; block Const Q = 113 ; high kick Const W = 119 ; high punch Const E = 101 ; high block Const Z = 122 ; low kick Const X = 120 ; low punch Const C = 99 ; low block ; PUT ALL YOU MOVES HERE Dim move$(3) ; A list for all the moves ; '>' Right '<' Left ':' Up '?' Down 'P' Punch 'K' Kick move(0)=">>PPKK<<" move(1)=">:?<P" move(2)=">:PK" move(3)=">Q>K>Z" ; FONTS Global bigfont =LoadFont("Arial", 64, 1) Global smallfont =LoadFont("Arial", 12, 1) ; BACKGROUND IMAGE Global bk=CreateImage(32,32) SetBuffer(ImageBuffer(bk)) Color 0,55,0 Rect 0,0,32,32 Color 0,0,55 Oval 0,0,32,32 SetBuffer BackBuffer() While Not KeyHit(1) TileImage bk,MilliSecs()*100,MilliSecs()*10 ; Processing If ctimer# > 0 Then ctimer# = ctimer# - 1 Else cstring$ = "" EndIf keycode=GetKey() If keycode > 0 Then ctimer# = 20 ; get the right key for the string Select(keycode) Case ML: ; left cstring$ = cstring$ + "<" Case MR: ; Right cstring$ = cstring$ + ">" Case JU: ; Up cstring$ = cstring$ + ":" Case DU: ; Down cstring$ = cstring$ + "?" Case K: cstring$ = cstring$ + "K" Case P: cstring$ = cstring$ + "P" Case D: cstring$ = cstring$ + "D" Case Q: cstring$ = cstring$ + "Q" Case W: cstring$ = cstring$ + "W" Case E: cstring$ = cstring$ + "E" Case Z: cstring$ = cstring$ + "Z" Case X: cstring$ = cstring$ + "X" Case C: cstring$ = cstring$ + "C" End Select ; check if a combo has been done For i = 0 To 3 If cstring$ = move(i) Then movedone$ = i ctimer# = 0 EndIf Next EndIf ; Rendering Color 255, 255, 255 SetFont smallfont Text 400, 20, "Combo demo - Test", 1, 1 Color 255, 55, 55 Text 10, 500-22, "Combo timer" Rect 10, 500, ctimer#*40, 32 Color 255, 255, 255 SetFont bigfont Text 400, 300, cstring$, 1, 1 Text 400, 300+64, movedone$, 1, 1 Flip: Cls Wend: End