Jedive ODE Wrapper

Blitz3D Forums/Blitz3D Userlibs/Jedive ODE Wrapper

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I agree that ODE functions should remain unchanged, and function as documented for ODE. It's of primary importance that the documentation from www.ode.org match. By not corrupting the original meanings we can all focus our efforts and communicate on common ground, and across platforms.

At the same time lets consider the value of adding Blitz equiv functions like :

' Creates ODE Cylinder
dCreateCylinder%(space,radius#,length#)

' Creates ODE Cylinder same as Blitz3d
bCreateCylinder%(space,radius#,length#)

The Blitz Equivalent function might be the same as:
dCreateCylinder%(space,radius#*2,length#*2)


All this does not mean I disagree with the current direction. There are pros and cons to everything and many possible favorable outcomes.