well when you have an robot made of different entities you can do cool things like shoot the arms off,
and it makes it easy to tell if you did a head shot
on a FPS
I suppose I would have to create my own multi entity animation editor, that would store info for a walking animation for example,
so therefore i would need seperate entities for the knees elbows, shins,forearms etc.
and it makes it easy to tell if you did a head shot
on a FPS
I suppose I would have to create my own multi entity animation editor, that would store info for a walking animation for example,
so therefore i would need seperate entities for the knees elbows, shins,forearms etc.