Entity made of entities

Blitz3D Forums/Blitz3D Programming/Entity made of entities

I would suggest making these one model and rigging it, then use findchild on all the bones and just rotate/turn/position the children. This way it keeps everything in the right place and it also means that you can rotate/turn/move the whole thing without worrying about the other bits.

If however, you specifically want to make it out of seperate entities then I would still suggest rigging the main body and doing findchilds so you know where to position and rotate the entities you want to attach.