we just have static loading in Antony's engine currently, and the local coordinates don't register properly a lot of the time, so you have to reset the local coordinates and align to the world if you do any rotation or scale transforms, you also have to reset transforms and colapse the stack in 3dsmax as they allways seem to reset to their original orientation otherwise. Bit of a pain really as you lose a lot of useful history you would normaly want to keep.
Havent tried animation yet but currently rotating copies of objects often end up facing the wrong direction. So we havent got there yet either.
Havent tried animation yet but currently rotating copies of objects often end up facing the wrong direction. So we havent got there yet either.