How to ckeck for a sequence of key presses ?

Blitz3D Forums/Blitz3D Programming/How to ckeck for a sequence of key presses ?

you would be better using getkey and converting it into the string, adding it to a total string and then once the key ess timer has run to zero you can analyize the string and pick bits out, and then you could have an array of 'moves' and check if the strings equal each other

hope that wasn't to confusing,
i would write somr code but i'm at school :(