hey... lots of interest in this =)
@ ENAY, I'm taking more ques from Avanced wars than Achient Empires... so yes it will be like advanced wars, like if you put a unit in a hut or for they heal and fighting on certain terrain in increase or decrease your attack\defence.
There will be a number of game modes 2, like "kill the king", "Deathmatch" and "Domination".
Also if you put a unit on a hut after a few turns a weak, pesent army will be created for the player to use.
.. and ive got a few other ideas.
@ Perturbatio, nice tiles.. i didn't know u were so talented, if you want to be the gfx guy then welcome aboard.
@ degac, I like perturbatio's tiles more, but hey I dont see why I could not add a custom gfx function to the game, if you dont mind I'll use yours as a 2nd set to get that feature up'n'running.
@ all, if any 1 is any good at short sound samples\effects and would like to help then post here or email, I'll need a few short 3-5 sec long jingles for the game, such as a war jingle when a player attacks another and a death jingle when a unit dies etc.
@ ENAY, I'm taking more ques from Avanced wars than Achient Empires... so yes it will be like advanced wars, like if you put a unit in a hut or for they heal and fighting on certain terrain in increase or decrease your attack\defence.
There will be a number of game modes 2, like "kill the king", "Deathmatch" and "Domination".
Also if you put a unit on a hut after a few turns a weak, pesent army will be created for the player to use.
.. and ive got a few other ideas.
@ Perturbatio, nice tiles.. i didn't know u were so talented, if you want to be the gfx guy then welcome aboard.
@ degac, I like perturbatio's tiles more, but hey I dont see why I could not add a custom gfx function to the game, if you dont mind I'll use yours as a 2nd set to get that feature up'n'running.
@ all, if any 1 is any good at short sound samples\effects and would like to help then post here or email, I'll need a few short 3-5 sec long jingles for the game, such as a war jingle when a player attacks another and a death jingle when a unit dies etc.