Ant's Threads ?

BlitzMax Forums/BlitzMax Programming/Ant's Threads ?

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Threads are great etc, but as I said before there are sections of code in Max that will *not* multithread nicely and need some kind of locking mechanism.

99.99% of the time there will be no apparent problems. It's only when a thread switch occurs at a precise point in the code that something will go wonky.

I am definitely interested in adding threading in the future, but I believe it will require some language additions to be efficient/practical.