Project PLASMA FPS 2004: Thread 6

Blitz3D Forums/Blitz3D Programming/Project PLASMA FPS 2004: Thread 6

Cygnus,

The old download link was removed. The project started over (for the 3rd time) using the FPSNet source. Nothing became of the source. We have the option to start an entirely new list of features or add to the list I've started here. IMHO opinion this is a very good opportunity for us to discuss the features we like and get a understanding of what each individual expects from the engine.

For example. I would expect the Engine to use optimized rendering methods such as : Single Surface Particles, an Occlusion System, and Level Of Detail Management. Blitz doesnt have native means to handle this, so it will have to be programmed. This has nothing to do with game play, only graphics rendering.

A 'Game Play' feature the engine would handle could be Moving Platforms. Moving Platforms require special collision handling because Blitz default collision setup doesn't handle moving & colliding objects that well. This will have to be programmed as well. Overall, I say all this to make a distinction between the Engine and the game has to be made up front.