Thanks for the info guys.
I've just got back to this after a hard drive crash -.-
I can get the mesh to alpha using Stevie G's suggestion...I guess the problem is I am using vertex colours...didn't realise this would break entity alpha =/
Cheers.
I've just got back to this after a hard drive crash -.-
I can get the mesh to alpha using Stevie G's suggestion...I guess the problem is I am using vertex colours...didn't realise this would break entity alpha =/
Function alphamesh(mesh%,alpha#) For surf=1 To CountSurfaces(mesh%) thissurf=GetSurface (mesh%,surf) For v=0 To CountVertices(thissurf)-1 red#=VertexRed#(thissurf,v) green#=VertexGreen#(thissurf,v) blue#=VertexBlue#(thissurf,v) VertexColor (thissurf,v,red#,green#,blue#,alpha#) Next Next If CountChildren(mesh%)>0 For child=1 To CountChildren (mesh%) alphamesh(GetChild(mesh%,child),alpha#) Next EndIf End Function
Cheers.