Okay I managed to fix it by adding the fullbright to the brush and adding an update normals.
Thanks you guys.
Oh, and to Blackledge, if you can tell me who made this code (either yourself or someone you know...) then I'll make note of it in my code and give them credit when my game is done, sorry for my faux-pas (if thats how you spell it...)
Thanks you guys.
Oh, and to Blackledge, if you can tell me who made this code (either yourself or someone you know...) then I'll make note of it in my code and give them credit when my game is done, sorry for my faux-pas (if thats how you spell it...)