> First of all, this has nothing to do with type access
Well it is how you can insert items into a type list in B3D wherever you want - so it isn't exactly not related :)
> With Blitz3D, you have insert before, after, and really easy types management.
In Blitzmax you can get the same effect easier by setting the comparison properties of a type list - then blitzmax would keep it sorted for you automatically. (If I am right in assuming that keeping things in a certain order is what you were after)
Well it is how you can insert items into a type list in B3D wherever you want - so it isn't exactly not related :)
> With Blitz3D, you have insert before, after, and really easy types management.
In Blitzmax you can get the same effect easier by setting the comparison properties of a type list - then blitzmax would keep it sorted for you automatically. (If I am right in assuming that keeping things in a certain order is what you were after)