jdive feel free to contact me...
briefly
get the ODE matrix (from the quat, using ODE) convert to an openGL matrix and multiply with SetTransformMat
(this routine is primarly used for directly using the ode geom matrix to setup each ogl model matrix)
EulerRotateGeom does the ogl>ode matrix conversion after rotating it
btw i've had 60+ d/loads on ODEMAX and 1 tentitive offer of help, please if you have max step up...
v0.03 "world" here created with the ODEMAX demo
keep up the good work here, good to see some community spirit!
briefly
get the ODE matrix (from the quat, using ODE) convert to an openGL matrix and multiply with SetTransformMat
(this routine is primarly used for directly using the ode geom matrix to setup each ogl model matrix)
EulerRotateGeom does the ogl>ode matrix conversion after rotating it
btw i've had 60+ d/loads on ODEMAX and 1 tentitive offer of help, please if you have max step up...
v0.03 "world" here created with the ODEMAX demokeep up the good work here, good to see some community spirit!