Removing unwanted polygons from a mesh

Blitz3D Forums/Blitz3D Programming/Removing unwanted polygons from a mesh

polyvis maxscript made selection sets from those polies never seen from a camera, depending in camera animation. This works for games that actually export the camera animation to the engine 'as is' in Max package. It solves it in the art side.(allowing deletion of selected polies, etc)

u can dig it at scriptspot.com

Bye