For manually loading a lightmap after the fact of a b3d model:
You can load and apply alternate day/night lightmaps this way.
map=LoadMesh("testmap.b3d") lmap=LoadTexture("testmap_lm.bmp",16+32) TextureCoords lmap,1 TextureBlend lmap,2 EntityTexture map,lmap,0,1 EntityFX map,1
You can load and apply alternate day/night lightmaps this way.