So, Shift Geezer, I guess that explains why when I use CameraZoom to look far away I see some strange effects.
I guess that if I use a scale of 1 metre to 1 Blitz unit, I'd have to calculate from my current position to 'X' metres in order to say that the software is accurate to less than a centimetre.
But as I moved towrds to the object being viewed the accuracy would naturally become more and more accurate.
So what is the total number of digits involved in a floating point number?
I guess that if I use a scale of 1 metre to 1 Blitz unit, I'd have to calculate from my current position to 'X' metres in order to say that the software is accurate to less than a centimetre.
But as I moved towrds to the object being viewed the accuracy would naturally become more and more accurate.
So what is the total number of digits involved in a floating point number?