" Bob3D, where can I get a working maya exporter that works with blitz? I have been after one for ages :) "
I don't know...there was some user prjecting making one here...
long ago.
One way is go through export as X, the use Ultimate unwrap to convert to B3d. I have seen too much people doing so as to think is impossible ;)
One other way is...export as FBX, import into max, export there as b3d or u3d (if have Ultimate) haven't checked this.
One other way is surely use an md2 exporter. I am 99% I have seen a Maya md3 exporter(u'd need drago's free library in bb). of course, there are huge disadvantages(like needing to hide uv seams in geometry hiden places) in those formats, but depends on ur type of project.
I don't know...there was some user prjecting making one here...
long ago.
One way is go through export as X, the use Ultimate unwrap to convert to B3d. I have seen too much people doing so as to think is impossible ;)
One other way is...export as FBX, import into max, export there as b3d or u3d (if have Ultimate) haven't checked this.
One other way is surely use an md2 exporter. I am 99% I have seen a Maya md3 exporter(u'd need drago's free library in bb). of course, there are huge disadvantages(like needing to hide uv seams in geometry hiden places) in those formats, but depends on ur type of project.