Loading in lightmap textures

Blitz3D Forums/Blitz3D Programming/Loading in lightmap textures

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Well...as I know , procedure i explain working well with .3ds and X files..


That still doesn't address the issue of why you would use .3ds or .x files in the first place. They have absolutely no advantages over b3d that I can see, and they have a whole set of disadvantages, quite apart from the fact that you need to code around their lack of support for 2 UV channels.