Texture Masking Problem

Blitz3D Forums/Blitz3D Programming/Texture Masking Problem

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The masking flag won't work because blitz doesn't writealpha information when using drawing commands such as text, rect, line....etc etc. Same with copyrect. This doesn't write aplha information too. Need to remember black doesn't mean masked. It's not the colour, is the alpha information that each pixel/texel holds :o)