void dQtoR (const dQuaternion q, dMatrix3 R);
ode matrix is laid out differently to opengl
matrix's but if you display the matrix and move
around you should be able to see which is which.
@Booticus any spaces in that path.... ehem....
;p
ode matrix is laid out differently to opengl
matrix's but if you display the matrix and move
around you should be able to see which is which.
@Booticus any spaces in that path.... ehem....
;p