There is a way to get the position by cheating btw ;)
When you create your object, do the following after creating the Blitz entity:
BlitzMesh=ent\ent (or BlitzMesh=g\mesh with my demos)
Then you can just call EntityX(BlitzMesh) as if it were a Blitz entity, I did this in the car demo. You can also use the other Blitz entity commands like EntityPitch/Roll/Yaw etc.
Thanks, I'll try out that TFormPoint idea.
When you create your object, do the following after creating the Blitz entity:
BlitzMesh=ent\ent (or BlitzMesh=g\mesh with my demos)
Then you can just call EntityX(BlitzMesh) as if it were a Blitz entity, I did this in the car demo. You can also use the other Blitz entity commands like EntityPitch/Roll/Yaw etc.
Thanks, I'll try out that TFormPoint idea.