Jedive ODE Wrapper

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There is a way to get the position by cheating btw ;)

When you create your object, do the following after creating the Blitz entity:

BlitzMesh=ent\ent (or BlitzMesh=g\mesh with my demos)

Then you can just call EntityX(BlitzMesh) as if it were a Blitz entity, I did this in the car demo. You can also use the other Blitz entity commands like EntityPitch/Roll/Yaw etc.

Thanks, I'll try out that TFormPoint idea.