Texture Masking Problem

Blitz3D Forums/Blitz3D Programming/Texture Masking Problem

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You'll need to actually use writepixelfast or writepixel to write the transparent alpha information to the black areas i'm afraid... i wrote some functions to write this stuff..

http://www.blitzbasic.com/codearcs/codearcs.php?code=1013

:o) Hope that helps