Jedive ODE Wrapper

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Yeah, I had the stack overflow too when I was playing around with the demos. Seems to work ok until the pile of boxes reaches the height of the creation point. It appears to throw the error when there's no more room for the created objects to move or too many objects overlap? Speeding up the box creation in halo's test shows up the problem. I couldn't get the problem to appear in the spheres & cylinders demo I posted earlier though.

No luck with the TriMesh function yet, it's very similar to the one posted above, so I doubt that one will work either unfortunately.

When the TriMesh is created it appears to be rotated incorrectly. It's hard to tell exactly which way because the visible mesh doesn't line up with the invisible collision geometry of the mesh properly, the visible mesh is horizontal and the collision geometry seems to be vertical.

If you get chance Jedive (or halo), could you try the TriMesh function posted above and see if you can figure out what's wrong. Thanks for the update :)