OpenGL running in DirectX 8+

Miscellaneous Forums/Win32 Discussion/OpenGL running in DirectX 8+

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Bleh.

I already said a DirectX module WOULD be a good idea. I already addressed some of the comments about cheapo on-board video chips (the majority of which do have hardware OpenGL support nowadays, older ones of course still won't.)

FYI HP/Compaq don't actually manufacture any kind of video chipset, so your best bet is to find some drivers from the actual manufacturer. That said, given the age of the thing, this is unlikely to help much. But then, you have no need to justify asking for DirectX support, because I _already agree with you_.

The only issue I can see is that basic DirectX 2D support won't do some of the more advanced 2D in 3D OpenGL stuff. You could do a 2D in 3D engine in DirectX also, but then you'd be removing any advantage you had of supporting DirectX at all, which is presumably for crappy PCs with no real 3D acceleration. Still this would be better than nothing at all I guess.

How well does your laptop run Warcraft 3 anyway? If a system has a graphics chipset capable of running Warcraft 3, it's more than likely to have OpenGL drivers available.

And as for OpenGL being an afterthought on Windows, that's a really ridiculous comment. How have people been playing ID software games on Windows all these years exactly?

As for "just consider how many modern, fairly powerful machines come with a budget cheapo on-board video chip that don't have any hardware openGL support." Please do some research. You'll find 99.9% of them do have hardware OpenGL support. The concern for DirectX is more to do with much older systems and laptops that probably don't even have real 3D acceleration.