Hmmm, I tried replacing the bglCreateContext() with a call to Graphics(), and I got both my 3D and 2D showing. It ran really slowly, and the 2D wasn't positioned correctly, but its a start.
Its maybe worth playing about with this to find out exactly how and where the 2D is being drawn.
Its maybe worth playing about with this to find out exactly how and where the 2D is being drawn.