They're a small development team with a big new product that's taking up most of their attention, understadably I think. Mark has said that they're not giving up on Blitz3D, and it's worth noting that they have released a few updates (not terribly frequent, of course) even during the last few months before releasing BlitzMAX. So, I'm inclined to believe that they'll get back to supporting B3D more regularly once they've gotten out of the woods with BlitzMAX.
Have you been creating your own boned models by constructing a B3D file in-code, and then loading it in? If that's working well, maybe you can shape it into a function library for the code archives?
Have you been creating your own boned models by constructing a B3D file in-code, and then loading it in? If that's working well, maybe you can shape it into a function library for the code archives?