hmm, that could be realy useful for bemax, will have to have a closer look. I love B3D pipeline and know that pudding is working on V2. Or at least last time we talked he was and it sounded very promising. Just need a 3D file format for Blitzmax really.
Pipeline is just about the best exporter I have ever used as far as features though, really lets you use 3dsmax as your level editor. Most of the commercial engines I've used werent as good and its free too.
But this mght be handy for trinity since the old B3D format is a little limited as far as UV channels and newer GL features.
3dsmax has something called Igame thats avaliable from discreet sparks forums, but it a high level SDK to help you create your own exporter, not something allready done for you. Probably the best solution for a custom engine, but you need a lot of expensive stuff and programming knowledge. Visual Studio 7/net ot whatever, 3dsmax and the 3dsmax SDK to start with, which gets pretty pricey :)
Pipeline is just about the best exporter I have ever used as far as features though, really lets you use 3dsmax as your level editor. Most of the commercial engines I've used werent as good and its free too.
But this mght be handy for trinity since the old B3D format is a little limited as far as UV channels and newer GL features.
3dsmax has something called Igame thats avaliable from discreet sparks forums, but it a high level SDK to help you create your own exporter, not something allready done for you. Probably the best solution for a custom engine, but you need a lot of expensive stuff and programming knowledge. Visual Studio 7/net ot whatever, 3dsmax and the 3dsmax SDK to start with, which gets pretty pricey :)