It's not that I change CameraZoom necessarily, but mine is permanently set to 1.3 (because I think it looks more natural) so the code had to cope with that.
As far as trying, just copy and paste my code into a blank Bltz page, and run it.
The fun starts when you realise that you can use EntityTexture to add a texture to the HUD, or start playing with EntityColor and EntityAlpha.
As far as trying, just copy and paste my code into a blank Bltz page, and run it.
The fun starts when you realise that you can use EntityTexture to add a texture to the HUD, or start playing with EntityColor and EntityAlpha.