I've seen some really good Mesh-Based GUIs (Polygon Mesh, Not Sprites) in some really cool games lately, but, I have yet to see a Mesh-Based GUI Library. I have some old GUI code I was considering revamping into a Mesh-Based GUI System.
The system would provide a simple 3D Font, MeshSprite Animation/Orientation/FX/Texture Control, and Event Handling. IMHO, this would be a unique GUI Lib for Blitz Community.
Whats your thoughts.
The system would provide a simple 3D Font, MeshSprite Animation/Orientation/FX/Texture Control, and Event Handling. IMHO, this would be a unique GUI Lib for Blitz Community.
Whats your thoughts.