Just worked out how to fix it:
export as 3ds and then in blitz3d use "loadmatrix" with the default value as specified in the docs for use with .x files not .3ds files.
Now - I wonder if it is possible to lightmap a 3ds file with giles?
export as 3ds and then in blitz3d use "loadmatrix" with the default value as specified in the docs for use with .x files not .3ds files.
Now - I wonder if it is possible to lightmap a 3ds file with giles?