Human Models

Miscellaneous Forums/Graphics Showcase/Human Models

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You've really got to study human form. Look how shoulders work, look how hips join body join leg etc etc. My third attempt at a human turned out like this:



This looks better than it actually is as when you try and rig it it's a nightmare.

This is something else you have to take into account, make sure you've got plenty of triangles around the knees, hips and shoulders or you'll get nasty stretching in these areas when you start animating.

Not enough polies:


And speaking of rigging, take a look at a human skeleton, look where the bones are and look where the bones pivot. Make sure you've got bones in all the right places or the model won't move right.

Also something else I learnt from bad rigging was to try and lay out the polies in in groups where you won't get too much cross over, ie, Where the top of the jeans meets the body, make sure you don't have half a poly in the middle of the 2, this way skinning is much easier.