Level and script editor (using the new GUI)

Miscellaneous Forums/Blitz Showcase/Level and script editor (using the new GUI)

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

i love all that info, It intrugues me.

I'm curently compiled as to make it easier... everything is done with blitz (its nothing special, just a simple way to enable you to modify your scripts in finished games.)

Im beginging a "compiler" for it though (i suppose thats what you would call it, what its actually doing is imterptetting tokenised commands :/ so far so good. Ive also got an export feature working that exports code to Blitz (simply creates a data set ) with some code to run the data. This can be converted to EXE through BlitzCC then meaning i can export to .EXE.

It is incredibly slow though,unlike yours. Can yours give blitz access to any info on the objects its working with? i use a status field with the objects that contains data such as "SHOOT <WEAPON NO>" and set flags via the same system.

Anyway i'm rambling on.... :)

I will take a look at that compiler code :)