i love all that info, It intrugues me.
I'm curently compiled as to make it easier... everything is done with blitz (its nothing special, just a simple way to enable you to modify your scripts in finished games.)
Im beginging a "compiler" for it though (i suppose thats what you would call it, what its actually doing is imterptetting tokenised commands :/ so far so good. Ive also got an export feature working that exports code to Blitz (simply creates a data set ) with some code to run the data. This can be converted to EXE through BlitzCC then meaning i can export to .EXE.
It is incredibly slow though,unlike yours. Can yours give blitz access to any info on the objects its working with? i use a status field with the objects that contains data such as "SHOOT <WEAPON NO>" and set flags via the same system.
Anyway i'm rambling on.... :)
I will take a look at that compiler code :)
I'm curently compiled as to make it easier... everything is done with blitz (its nothing special, just a simple way to enable you to modify your scripts in finished games.)
Im beginging a "compiler" for it though (i suppose thats what you would call it, what its actually doing is imterptetting tokenised commands :/ so far so good. Ive also got an export feature working that exports code to Blitz (simply creates a data set ) with some code to run the data. This can be converted to EXE through BlitzCC then meaning i can export to .EXE.
It is incredibly slow though,unlike yours. Can yours give blitz access to any info on the objects its working with? i use a status field with the objects that contains data such as "SHOOT <WEAPON NO>" and set flags via the same system.
Anyway i'm rambling on.... :)
I will take a look at that compiler code :)