Remember though that Lego is fairly anal about using Lego related items in your projects. So beware the lawyers.
I tried my hand at a lego game a long time ago. I had some trouble figuring out how to make everything look like lego, while keeping a low polycount. Those little round pins on every block really tend to mess up the polycount in a scene *fast*. Perhaps now it can be done with normal mapping or shaders instead of modeling them?
I tried my hand at a lego game a long time ago. I had some trouble figuring out how to make everything look like lego, while keeping a low polycount. Those little round pins on every block really tend to mess up the polycount in a scene *fast*. Perhaps now it can be done with normal mapping or shaders instead of modeling them?