Render to Texture at runtime?

BlitzMax Forums/BlitzMax OpenGL Programming/Render to Texture at runtime?

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Messed around with this...

bgltextfrompixmap can be a bit slow with mipmap, so you might
want to turn mipmaps off for that texture

If we're real lucky Mark will give us rendering to
different contexts like a texture...

but that can be a little problematic with multiple platforms