Messed around with this...
bgltextfrompixmap can be a bit slow with mipmap, so you might
want to turn mipmaps off for that texture
If we're real lucky Mark will give us rendering to
different contexts like a texture...
but that can be a little problematic with multiple platforms
bgltextfrompixmap can be a bit slow with mipmap, so you might
want to turn mipmaps off for that texture
If we're real lucky Mark will give us rendering to
different contexts like a texture...
but that can be a little problematic with multiple platforms